Finally back and small changes


Kay here, im finally hack after 2 months without news, college and some personal issues kept me away from working on updating the game, but, now im finally free again.

This one is a smaller update, with just a few small changes:

  • changed the page margins so it is less cramped.
  • gave torches a set duration, as i forgot to specify how long they lasted
  • made small changes to the description of segmented plate
  • moved the spellblade to the skill feats section
  • made some slight modifications to magic resistant clothing
  • took away the lethal blunt damage of axes, they can still do less lethal blunt, an axe hammer mod was added to grant axes back their original lethal blunt, works like the previous axe spike mod
  • did some modifications to the bloodline base mechanics, now being more focused on the quirks

I have a massive to-do list, so for a while ill be doing constant (maybe even weekly) small updates rather than larger ones, while i get ready to tackle some larger modifications i have in mind.

While i didnt writte for 2 months, that time wasnt completely wasted, instead, i tought about a lot of new changes and mechanics to make the game easier to play and more interesting,  but that is a thing for another day.

As always, thank you for reading this (smaller) devlog and for following the development of Full Plate Harness.

Files

Full Plate Harness 0.7.9.pdf 2 MB
May 17, 2023

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