Finally back and small changes
Kay here, im finally hack after 2 months without news, college and some personal issues kept me away from working on updating the game, but, now im finally free again.
This one is a smaller update, with just a few small changes:
- changed the page margins so it is less cramped.
- gave torches a set duration, as i forgot to specify how long they lasted
- made small changes to the description of segmented plate
- moved the spellblade to the skill feats section
- made some slight modifications to magic resistant clothing
- took away the lethal blunt damage of axes, they can still do less lethal blunt, an axe hammer mod was added to grant axes back their original lethal blunt, works like the previous axe spike mod
- did some modifications to the bloodline base mechanics, now being more focused on the quirks
I have a massive to-do list, so for a while ill be doing constant (maybe even weekly) small updates rather than larger ones, while i get ready to tackle some larger modifications i have in mind.
While i didnt writte for 2 months, that time wasnt completely wasted, instead, i tought about a lot of new changes and mechanics to make the game easier to play and more interesting, but that is a thing for another day.
As always, thank you for reading this (smaller) devlog and for following the development of Full Plate Harness.
Files
Get Full Plate Harness
Full Plate Harness
A medieval tactical combat TTRPG about armoring yourself up
Status | In development |
Category | Physical game |
Author | Kaydevs |
Tags | Medieval, Tabletop role-playing game |
More posts
- Preparing for a larger updateNov 12, 2023
- July updateJul 15, 2023
- Archery maneuvers and additional bowsJun 13, 2023
- Simplified ShieldsMay 31, 2023
- Maneuvers & skill feats reorganizedMar 22, 2023
- Marksmanship, Speech and NegotiationFeb 28, 2023
- Beasts and ReapersFeb 14, 2023
- Full Plate Harness going forwardFeb 07, 2023
Leave a comment
Log in with itch.io to leave a comment.