Full Plate Harness going forward


Hi, I'm Kay, for quite a while, I have been working on this game as something that fits my home table's needs, as well as some of my personal fixations and mechanical wants, so it might not be perfectly usable for everyone else outside my own table, but if at least a single person out there finds my game fun or interesting, id say that it was a success.

Full Plate Harness had its public launch a few days ago but is not finished yet, so you should expect to see quite a bit of new content.

I hope to be able to add at least a bit of new stuff every week and maybe make a larger update every month.

About what I plan to work on this week:

  • Reapers:  Sickle and Scythe, although not really weapons, you might want to use them as such, either due to a lack of other weapons or because you want some "edginess" or just like the aesthetic. 
    They will be weapons with overall lower damage than others of their own size, but will compensate with their maneuver set.
  • Additional maneuvers: a few more maneuvers should be added, mainly the previously mentioned Reaper maneuvers for Sickles and Scythes, and a few maneuvers for straight swords and thrusting swords that had already been mentioned in the notes but not properly implemented.
  • Beasts: 2 beasts will be added to the bestiary,  wolves and bears, to give an idea of how predator animals should compare in combat to player characters.

This first week doesn't have much work planned as I want to take it easy and have a bit of rest.

In posterior weeks, I'll try to do way more work on FPH, as I wish to constantly improve the game by adding new content and balancing and improving currently existing content until I am satisfied with it.

Thank you for reading.

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